#Asymmetric interaction #Sharing experience
Towards A Shareable Immersive Experience via Wearable Gesture Interface between VR Audiences and External Audiences
Head-mounted displays (HMDs) increase immersion in virtual world, however which limits VR audiences’ awareness of the external audiences that co-located in the same physical environment. In this paper, we superimposing the virtual world onto physical environment and propose a shareable VR experience between VR audiences and external audiences via a wearable interface, thereby enabling external audiences to observe and interact with the virtual objects by using hand gestures. Our system allows external audiences to explore the virtual scenario spatially and to generate asymmetric communication with VR audiences in three different modes. Research suggests that these design strategies could be adapted for future shareable VR experience.